How accurate is this? Should I be concerned if my dps in game doesn't match up?
Like any dps calculator, this can only give a relatively decent approximation of what your dps might look like on a perfect stationary fight. Since nobody's perfect and no two fights are the same, your dps is unlikely to match up. The value of a dps analyzer is to give you a reasonable idea of how different changes to your gear, buffs, talents, etc. might affect your dps output. In theory most such changes will scale to different types of fights similarly but there will be exceptions to that rule. Additionally some abilities which provide no damage in the calculations (such as hawk eye) could still affect your dps on fights by allowing you to attack sooner when you otherwise would be out of range, etc. Haste especially tends to be overvalued in simulations since in movement fights the abilities affected by haste are the first to be reduced in frequency. Also the effects of stacking abilities are mostly not simulated, most procs and cooldowns are averaged over the course of the fight, whereas during a fight you can get better results with proper stacking of bonuses. So don't take the results as a gospel, but rather as a guide that gives you an idea of what direction to go.
How do I see my damage?
Fill in all your gear, settings, etc in the form, then click the Update DPS button at the bottom of the page. Everytime you change the contents of the form you will need to Update DPS again to get the most up to date damage.
Why is my item not in the list?
If the item has both a horde and alliance version, be sure to check under both names. To keep the menus to a reasonable length, only gear which is likely to be worn by max level raiding hunters is included. If there is an item which should be in the list which isn't, please contact me to let me know. I am not andding any more weapons with expertise as they are generally only used temporarily. You can use the custom gear blanks to add in stats for any gear that is not supported- currently there is no way to add custom gems or a custom ranged weapon.
Why is my enchant not importing properly from Armory?
The Armory uses an obscure enchant ID system that is difficult to acquire a directory for. I have attempted to map up all the enchants with their Armory IDs but there may be a few with the wrong ID, in which case the enchant will not import properly and you'll have to select it manually. If you run into this problem please notify me and give me the armory information you used for the import so I can fix the enchant ID.
Why won't my helm/weapon import from Armory?
If your helm or weapon are in the list, please check what gear you actually have equipped in Armory, usually the cause of this problem is having your fishing hat/cooking hat/fishing pole/lance equipped. If your items are not in the list and should be, please let me know.
Why do my final stats not match the numbers displayed in armory?
The final stats reflect the total amount of stats used in calculating your dps, not the stats as they would be displayed in armory. For instance, proc abilities that are averaged over time will affect your final stats but not show up in armory, such as agility from the greatness trinket, crit from the master tactician talent, etc. Additionally armory does not display some things such as the hit from talents, any buffs you might have applied, the crit reduction caused by the difference in level between you and your target, etc.
Why are my dps numbers are not matching the spreadsheet?
It is normal for the dps numbers to be slightly off due to minor differences in the way the spreadsheet works. If the numbers are significantly off keep in mind that if you do not use the Rotation Test option the damage from this page will be based off of the Shot Rotation tab of the spreadsheet. Also be sure that your settings and buffs/debuffs match up with what you have selected in the spreadsheet. If you think there is still a major discrepancy, please make sure to save your settings and send me a message with details about the problem and the name of the setting you saved so I can test and try to track down the issue.
Which version of the spreadsheet is this based on?
The original development was done from Shandara's spreadsheet version 89e and over time I've attempted to copy as many changes and fixes as possible from each subsequent release. There should not be significant differences between the current release and the site for more than a few days at any time, however changes that don't appear in the spreadsheet change log may be missed till I'm notified about them. If you want to check what changes have occurred over the course of the site development, please read the version history. There are some implementation differences between the spreadsheet and the site, primarily when the data is still under testing (for example currently the spreadsheet is using a different formula for Lock and Load and does not support partial pet expertise from focused aim).
What does use averaging of abilities over time do?
This option allows you to disable the averaging in of variable effects into your dps (your dps will drop sharply with this disabled). At this time the following effects are ignored when averaging abilities is disabled: equipment based procs, furious howl, call of the wild, rapid fire, berserking, bloodfury, bestial wrath, rabid, monstrous bite, and aspect of the hawk viper and beast uptime.
Why is int/mp5 valued so highly for me?
If your int or mp5 stat values are higher than you think they should be, keep in mind that those values will be inflated in low mana conditions due to a high viper penalty. Be sure to enable all buffs you think you will be receiving (such as judgement of wisdom and wisdom/mana spring) and be sure to set the fight length time appropriately for your needs. Generally even if int comes out valued highly it isn't recommend to gem for it as mana conditions tend to change a lot from fight to fight, but if it is valued highly for you it's most likely a good idea to avoid using leather. You can set the aspect behavior (under settings) not to use viper if you are trying to get your damage data without taking a viper penalty into consideration.
Can I use this if I'm not max level?
All the gear and spell levels are designed around a max level hunter. If you are below max level the results you get will not be useful.
Can I use this if I'm on a WoW server that isn't US, EU, KR or TW?
You will be able to use most of the features, but the armory import will not function. If you're on a server/region that doesn't currently work please send me your armory link and I'll see if it's difficult to add support.
Why does the aimed shot talent not affect my damage?
This is usually caused by forgetting to put aimed shot in your shot rotation in the place of multi-shot.
What 3.3 changes are supported?
Culling the Herd is supported and Wolverine Bite are enabled on crits instead of dodges. The steady shot glyph bug is also fixed.
What does don't emulate known bugs do?
By default any bugs known to be on the live server that affect dps will be implemented in the site. If you would like to see your dps without the effect of these bugs you can enable this option. The only bug currently supported by this feature is that when you reapply a serpent sting with a % dmg bonus active, then keep that sting refreshed with chimera shot, you can maintain the damage bonus applied to the sting as long as you don't allow the sting to drop. The site currently assumed that if you are using chimera shot and serpent sting and the 2pc T10 bonus that you are taking advantage of that bug unless you specify otherwise.
What is the difference between the DPS Scratchpad and Saved Settings?
The saved settings feature is only available to users who create accounts. It will save all your settings for later loading back into the form, as well as allow you to create public settings that others can access. The dps scratchpad does not save your settings and does not require an account, it is basically just a simple method to log your dps as you make changes without saving the full settings. You can use the two features in tandem as needed, making small changes and logging them with the scratchpad, then saving your settings when you decide which changes you want to keep.
Why doesn't the dps analyzer work in my browser?
At this time the hunter dps analyzer requires a browser with good Javascript and Ajax support. If you have Javascript disabled you should turn it on. If it still isn't working and you're using a browser which does have good Javascript and Ajax support, please send me a message with details of what the problem is that you're experiencing so I can test and try to resolve the issue. At a later date there may be support for non-Javascript users but it could be awhile before I have time to implement that. If you are using Opera 9.x you will have problems with the menus due to a bug in the browser- use Opera 10.x or another browser instead for now.
What does the display debug data setting do?
If you turn on display debug data you will get some ugly output of the arrays of data that are generated in the process of giving your dps output. If you are using the rotation test you'll also see the simulated rotation that was run for you. For most users this information won't be of much use but if you are trying to track down why something seems incorrect it might give you an idea.
Do you plan to implement the gear planner?
At this time I don't plan to implement the gear planner but I may revisit that at a later date. There are custom links included to gear comparison sites in the dps results which contain the stat values calculated for you, as well as a Pawn string which you can use with the Pawn mod to view gear rankings in game. Note that hit rating values are included even if you are over hit cap so that you can effectively value gear which would drop you below the cap.
What does the rotation test do?
By default the rotation test is enabled. When enabled, the rotation test will do a simulated version of your shot priority to calculate the frequency of your shots and random effects such as LnL, imp hawk and ISS will be placed at expected average intervals in your shot breakdown. This will likely be the most accurate method. However it can sometimes lead to strange results at certain levels of haste since small haste changes can end up shifting shots and procs around. If you disable the rotation test instead of simulating your shot breakdown it'll just calculate how many GCDs are used up by all the shots you have in your list based on their cooldowns and give whatever is leftover to steady shot (and will adjust accordingly for kill shot and LnL). The shot order won't impact the damage in this case because all shots other than steady shot have cooldowns so they'll all fit, however keep in mind that in an actual fight there may be overlapping cooldowns so the results you get with this method won't be as accurate (they will tend to be close to the rotation test for MM specs, but for SV specs the damage is usually inflated when rotation test is disabled).
I have more than one pet with the same name, how can I use the armory import to get the correct one?
By default the first pet in the list matching the pet name will be chosen. If you wish to specify a different one you have two options. If the pets all are different pet families, you can add (pet family name) to the end of the pet name to indicate the family it belongs to, i.e. (Wolf) for Wolf. Or if they are of the same family you can indicate which one by specifying (match number) at the end of the pet name, i.e. (3) for the 3rd pet in the list matching the specified name.
I created an account but for some reason I can't seem to save my settings. Why is this?
I've received sporadic reports of this happening but I've not been able to track it down to a specific cause. If this happens to you I recommend using the logout option, clearing your browser cache and cookies for the site, reloading your browser and seeing if that helps. Also if you are behind a proxy server of some kind it's possible that could be creating an issue. Try another web browser as well to see if it's working there.
Æthien of Kazzak (EU) has made a button for folks who want to include a link to FemaleDwarf.com on their sites. Feel free to save the image, copy it to your site and use it!
The LnL proc rate is currently set to hardcoded values based on talent investment in LnL and Resourcefulness while studies are being done to determine what the correct effective rate should be. Check this post to see what the current values are set to (it's around 12% with 3 points in LnL)
The 4pc T10 bonus is currently implemented without a cooldown. There is not yet enough test data available to verify if this is a correct implementation
Zod's Repeating Longbow bug has been fixed in game. This site's modeling of the proc should be relatively accurate.
If you have multiple pets with the same name, it will import the first one in the list unless specified otherwise (see common questions for more details on how). If that pet has no talents it will generate an error. If you don't specify a pet name, it won't try to import your pet talents.
If you find a bug not currently on this list please contact me at zeherah AT femaledwarf DOT com
1.0b87 (2010-02-06): Adjusted base racial stats based on current Excel spreadsheet data and user input. Still looking for confirmation that the current stats are accurate. Fixed scourgebane enchant to assume when selected that you are fighting undead and adjusted the AP from it not to apply to the pet.
1.0b86 (2010-02-03): Added support for current PvP set bonuses
1.0b85 (2010-01-29): Added warning for primsatic gems in prismatic sockets and for too many unique gems, removed unique gems from default gem selection
1.0b84 (2010-01-24): Rotation test now enabled by default. Adjusted dps per point calculation for ArPen to be more accurate when close to ArPen cap. Some additional warnings were added for talent validation, duplicate trinkets and profession specific bonuses
1.0b83 (2010-01-19): Corrected 2pc T10 bonus to be affected by quick shots procs.
1.0b82 (2010-01-18): Fixed problem in rotation test with steady shots not delaying the next shot as long as is required to compensate for latency
1.0b81 (2010-01-17): Fixed 2pc T10 bonus and culling the herd to apply damage bonuses to serpent sting and black arrow, previously they were not. Added functionality to assume that if you are using chimera shot, serpent sting and the 2pc T10 bonus that you will reapply your sting when it procs and then use chimera to maintain it over the course of the fight. To disable this behavior use the "Don't Emulate Known Bugs" option
1.0b80 (2010-01-15): Fixed a divide by zero error with Culling the Herd. Fixed error with calculation of acid spit uptime. Fixed rapid fire glyph to work properly under the rotation test (was previously only applying to autoshot). Adjusted haste dps per stat calculations to report more evenly under the rotation test.
1.0b78 (2010-01-09): Updated tauren base stats as per EJ poster data
1.0b77 (2010-01-07): Fixed bug with Deathbringer's Will trinket proc agility not being included properly when another proc based agility item is not equipped
1.0b76 (2010-01-05): Fixed pet damage bug with 2pc T10 when averaging abilities is disabled
1.0b75 (2010-01-01): Added display of ArPen below cap
1.0b74 (2009-12-28): Adjusted 4pc T10 set bonus to not have a cooldown (test data is not yet available on this but signs seem to indicate it won't have one). Added some cleanup to the debug output
1.0b73 (2009-12-26): Implemented new handling for ArPen procs to more accurately reflect ingame behavior. The armor reduction is calculated separately with and without the proc and averaged by uptime instead of the old averaging the proc amount by uptime. There is a warning now that using multiple ArPen procs will yield inaccurate results due to potential overlap. Also updated 2pc T10 set bonus to have no cooldown based on test reports
1.0b72 (2009-12-23): Fixed public settings search to actually use the filter by rotation test option properly
1.0b72 (2009-12-22): Updated Deathbringer's Will proc rate to 35% (was set to 50%)
1.0b71 (2009-12-18): Added option to filter public settings by rotation test reports only
1.0b70 (2009-12-17): Update procs for trinkets and rings to latest available test data, added a warning when meta gem is not activated, added warnings for invalid JC gem use
1.0b69 (2009-12-08): 3.3 is live, 3.3 changes are enabled by default, updated procs for Deathbringer's Will to reflect reported testing data
1.0b68 (2009-12-06): Fixed marked for death bonus to damage and pet specials to only apply when a hunter's mark is being applied
1.0b67 (2009-12-02): Steady shot glyph bug fixed on PTR, when 3.3 support is enabled the bug won't be supported. Adjusted support for Deathbringer's Will to assume that hunters won't get the strength proc
1.0b66 (2009-11-26): Added display of time to out of mana without the use of aspect of the viper
1.0b65 (2009-11-21): Updated calculations for 2pc T10 to match spreadsheet
1.0b64 (2009-11-20): Modified settings to allow for individual shot customization of the wait time for the rotation test. Existing saved settings may need to be updated.
1.0b63 (2009-11-10): Updated base gem for Pawn string to epic
1.0b62 (2009-11-06): Adjusted crit capping mechanics to be more accurate. Added support for TW armory import
1.0b61 (2009-11-04): Added option to adjust feeding frenzy range time (20-35%) that occurs before kill shot range time.
1.0b60 (2009-11-01): Fixed autocomplete for server names to work properly with region selection. Modified hunter's mark debuff option, you can now specify whether to use your hunter's mark, have no hunter's mark applied at all, or specify a hunter's mark applied by another player. The default setting assumes you are applying your own hunter's mark. Existing settings that were set not to use a hunter's mark will default to use their own hunter's mark which will modify their dps, but if you actually don't want one applied you can change the setting.
1.0b59 (2009-10-31): Added support for reverting to last update dps settings, also added loading settings animation and dialog
1.0b58 (2009-10-28): Changed default target armor back to 10643
1.0b57 (2009-10-24): Fixed a bug with 0 points in resourcefulness that caused LnL procs to not work properly
1.0b56 (2009-10-22): Corrected default target armor to 13083 (old value was 10643)
1.0b55 (2009-10-18): Added support for Arcane Torrent, added some details in the final stats to clarify the values without procs applied
1.0b54 (2009-10-17): Fixed stats on Onyxia helms, fixed combat expertise talent to apply to racial stats
1.0b53 (2009-10-16): Fixed rounding error with hit cap for external site links
1.0b52 (2009-10-09): Fixed error with monstrous bite calculations when pet is expertise capped
1.0b51 (2009-10-07): Added option to enable 3.3 changes with support for Culling the Herd and Wolverine Bite changes
1.0b50 (2009-09-26): Added support for serpent sting crits to proc expose weakness
1.0b49 (2009-09-25): Added support for drums/runescroll buffs and blessing of sanctuary (note that sanctuary bonuses do not stack with kings)
1.0b48 (2009-09-24): Updated 2pc T9 bonus to use the modified formula found from testing (seems to get half value from mortal shots but an extra 50% value from the meta gem)
1.0b47 (2009-09-23): Updated stats for Drape of the Faceless General, added support for physical crit multiplier with 2pc T9 bonus, added a fix for armory import of names with special characters
1.0b46 (2009-09-22): Enabled support for 3.2.2 changes by default
1.0b45 (2009-09-21): Fixed bug with go for the throat procs caused by previous go for the throat fix
1.0b44 (2009-09-19): Added support for go for the throat procs from serpent sting crits, corrected go for the throat proc frequency, included custom buffs to allow for simulation of specialty fights, added a previous dps column to the damage output, to more easily track the difference from your most recent changes
1.0b43 (2009-09-17): Fixed stats on The Diplomat (heroic version) to match the horde version (if WoW is still showing you the old stats delete your cache), adjusted 4pc T9 bonus to 15% proc rate (still not sure of the actual proc rate but this is what's in the Excel spreadsheet), engineers now get their mana bonus applied to runic mana injectors, added support for current bug where the benefits of steady shot glyph are applied when specced into marked for death even when you don't have the glyph, added an option to disable emulation of known bugs under settings
1.0b42 (2009-09-15): Fixed ArPen consumable buffs to be applied before trinket cap calculations, adjusted stat value calculations to work off smaller increments of the stat (was 50, reduced to 20), changed mana cost reduction to 50% for the beast within when 3.2.2 changes are enabled
1.0b41 (2009-09-11): Added some missing relentless gladiator gear, fixed rounding on over hit cap calculation, corrected crit calculations to not go over crit cap
1.0b40 (2009-09-09): Added support for the changes to The Beast Within talent and duration when 3.2.2 changes are enabled
1.0b39 (2009-09-07): Separated The Diplomat and Widebarrel Flintlock heroic versions so that the dps on both weapons is accurate
1.0b38 (2009-09-05): Fixed rotation test setting to load properly from saved settings, added settings to change the wait time for rotation test as well as whether arcane/aimed/multi should be waited on
1.0b37 (2009-09-04): Added support for enabling PTR changes to ArPen formula and 2pc T9 bonus support for mortal shots, only applied when you enable it under settings
1.0b36 (2009-09-01): Added warning that gemming intellect is not a good idea when the intellect stat value is higher than the agil stat value, fixed spell crit calculations for spell based procs
1.0b35 (2009-08-29): Adjusted charge and dash to only cast once per fight, fixed gore calculations to only give the charge bonus once per fight, fixed error with saved settings list load on login, added support for Wowhead talent import
1.0b34 (2009-08-28): Fixed attack power on Boundless Gaze, added a link to display the item list used by the site
1.0b33 (2009-08-23): Revamped load settings list to show more details and add sort functionality, fixed armory import for Lesser Inscription of the Axe
1.0b32 (2009-08-21): Adjusted dps calculations for 2pc T9 bonus to reflect testing results (50% crit dmg bonus instead of 100% and mortal shots no longer affects it), updated stats on a few items from Trial of the Champion Heroic
1.0b31 (2009-08-20): Fixed bug with haste calculations when use averaging was disabled
1.0b30 (2009-08-19): Added support for mana cost reduction of shots from The Beast Within
1.0b29 (2009-08-18): Adjusted LnL effective proc rate to scale appropriate to talents- see known issues for details, fixed Mjolnir Runestone ArPen proc amount, disabled Bestial Wrath when no pet is selected, changed JoW to fixed 50% proc chance, corrected error in partial resist formula, spirit strike formula updated, corrected damage for poison spit, corrected damage for scorpid poison, adjusted hit formula to be more accurate for mobs below level 83, modified crit buffs to be static instead of rating based, corrected mixology bonus for flask of endless rage, fixed crit based procs to take into account hit chance, adjusted rounding for serpent sting and chimera shot to be consistent, corrected haste calculations for rotation test, corrected quick shots calculations for rotation test
1.0b28 (2009-08-13): Fixed stats on True-aim Long Rifle, increased LnL proc rate to 12% (still working on getting an accurate number but this should be close to the effective rate), made some adjustments to LnL handling in the rotation test
1.0b27 (2009-08-09): Fixed armor penetration cap bug
1.0b26 (2009-08-07): Fixed support for hit buff food
1.0b25 (2009-08-06): Fixed armory import for Nightmare Tear
1.0b24 (2009-08-04): Removed 3.2 option and made all 3.2 changes enabled by default
1.0b23 (2009-08-02): Added a few missing low level set bonuses, added a display of the dps gain from equipped set bonuses in the gear bonuses section, adjusted formula for pet expertise with 3.2 changes enabled to reflect current test results (draenei hit aura does not give expertise, focused aim seems to work at half effectiveness)
1.0b22 (2009-08-01): Fixed Javascript bug in IE7
1.0b21 (2009-07-28): Fixed bug with 1H weapons and item filters, fixed error with rotation test and no kill shot time
1.0b20 (2009-07-27): Fixed serpent sting glyph support for chimera shot, added item and gem filters, fixed bug with enable common pet spec
1.0b19 (2009-07-25): Added an button to enable a common shot rotation based on selected talents and race, updated Hunterloot.com link to include support for passing additional gear data for better comparison rankings, moved rotation test setting to the shot rotation page
1.0b18 (2009-07-22): Fixed stat values bug caused by improved steady shot in low mana conditions, clarified label for imp hawk dps loss (due to viper uptime, fixed support for hyperspeed accelerator enchant
1.0b17 (2009-07-20): Fixed chimera shot's handling of 2 pc T8 bonus to be multiplicative, added custom gear comparison links for Hunterloot.com and Lootrank.com, added workaround to support Glyph of Aimed Shot import from Armory
1.0b16 (2009-07-19): Added search/sort for public settings and the ability to only import certain sections when loading a public setting, fixed bug with disabling pet import
1.0b15 (2009-07-18): Added support for the rotation test (note this will run a bit slower than the default), adjusted kill shot and chimera calculations to better reflect spreadsheet dps, fixed ArPen elixir handling, changed stat values to be sorted by dps gain
1.0b14 (2009-07-16): Fixed meta bonus recheck to happen properly when a single item is changed
1.0b13 (2009-07-15): Made armory pet lookup case insensitive (may still require case for non ASCII chars), fixed bug with PTR only gems not working without the PTR option, added a mechanism for specifying which pet to import when you have more than one with the same name
1.0b12 (2009-07-14): Added glyph of mending
1.0b11 (2009-07-13): Added new front page banner, added ranged weapon dps to stat values, enabled pet import for KR Armory
1.0b10 (2009-07-11): Added the ability to selectively load only some sections of the settings, fixed errors when disabling averaging abilities, merged alliance/horde versions of the new 3.2 items
1.0b9 (2009-07-10): Fixed ArPen procs to not go over the cap
1.0b8 (2009-07-09): Fixed EU Armory import again, added display of settings URL for sharing settings, moved heroism and potion buffs to buffs section, disabled proc buffs when averaging abilities is disabled, removed cower focus cost, removed disabling of TSA/draenei hit buff when hunter already has from talent/race, added several new 3.2 items, removed GCD for cower, changed gem count to display even when meta is activated
1.0b7 (2009-07-08): Fixed display of hit rating required for cap
1.0b6 (2009-07-07): Added support for pet talents for EU Armory, updated PTR support to include nightmare tear, animal handler and wild hunt changes, fixed support for +stats gems
1.0b5 (2009-07-06): Improved gear formatting, added color cues for sockets and wowhead links and tooltips for items when available, added display of avg crit and non crit for shot rotation
1.0b4 (2009-07-05): Racial abilties fixed to properly enable when using load armory or settings, added GCD to readiness, added KR region support to armory import, changed 2pc T8 bonus to be additive instead of multiplicative, fixed thunderstomp damage, added estimated venom web spray support
1.0b3 (2009-07-04): New default gem feature, corrected bug in pet armor reduction abilities, added support for custom target armor
1.0b2 (2009-07-04): Bug fixes relating to EU armory import, engineer armory import, marks dps bugs, fixed the stats on magnetized projectile emitter, fixed problems with PTR gem support in the dps calculations, and fixed consumable bonuses